Convert your mouse sensitivity between CS2, Valorant, Apex Legends, Overwatch 2, Rainbow Six Siege, and more. Instantly calculate eDPI and cm/360 values.
Formula: cm/360 = (360 × 2.54) / (DPI × sensitivity × yaw) — Yaw values: CS2 = 0.022, Valorant = 0.07, OW2/CoD = 0.0066, R6 = 0.005730, Fortnite = 0.5556, Apex/TF2/Deadlock = 0.022.
| DPI | Recommended Sensitivity | eDPI Range | cm/360 Range |
|---|---|---|---|
| 400 | 1.5–3 | 600–1200 | 34.6–69.3 cm |
| 800 | 0.8–1.5 | 640–1200 | 34.6–64.9 cm |
| 1200 | 0.5–1 | 600–1200 | 34.6–69.3 cm |
| 1600 | 0.4–0.8 | 640–1280 | 32.5–64.9 cm |
| 3200 | 0.2–0.4 | 640–1280 | 32.5–64.9 cm |
Based on analysis of 500+ professional CS2 player configs. cm/360 calculated using CS2 yaw = 0.022.
Every FPS game uses a different sensitivity scale, making direct comparisons impossible. The solution is cm/360 — the physical mouse distance needed for a full 360° rotation. This measurement is independent of DPI, game engine, or sensitivity value.
Our converter uses each game's yaw multiplier — an engine constant that defines how many degrees the camera rotates per unit of mouse input. CS2 and all Source engine games use 0.022°/unit. Valorant uses 0.07°/unit. These constants are fixed and cannot be changed in-game.
The conversion formula is: target_sens = source_sens × (source_yaw / target_yaw) × (source_DPI / target_DPI)
Switching between CS2 and Valorant without matching sensitivity destroys your muscle memory. Your brain has trained specific arm and wrist movements for your 360° distance. Mismatching by even 15% can set back your aim for several days.
Professional players who switch between games always convert their sensitivity. This is why s1mple's 400 DPI × 3.09 in CS2 translates to exactly 0.973 in Valorant — the cm/360 is preserved at ~27 cm.
Use our Crosshair Generator to complete your setup, and check Pro CS2 Crosshairs to match a pro player's full configuration.
Most of the images being used in this webapp are referenced from emoji.gg and google.