CS2
Counter-Strike 2's New Regulation Kill Record Is 40. dako Set It on Mirage. Game Point Still Lost.
· 4 min read
Game Point's dako set CS2's all-time regulation kill record with 40 kills in 24 rounds on September 2. His team still lost the map in overtime.
On September 2, Daulet "dako" Ondassynov from Game Point posted 40 kills in 24 regulation rounds on Mirage against Total Domination at BRO Cyber League Season 1, a C-tier LAN in Almaty, Kazakhstan. The match was a third-place decider in a tournament with a $6,000 prize pool. HLTV reported the record the same day: both the overall CS2 mark (Alex "poiii" Nyholm Sundgren's 39, set in an online match in September 2024) and the LAN benchmark (Danil "donk" Kryshkovets' 38, set at a LAN shortly before poiii's record) are gone.

Photo from HLTV.org.
Game Point still lost. They dropped the map in overtime, then lost the series decider, and left Almaty without a placement.
What 40 kills in 24 rounds actually means
The rate is 1.67 kills per round. In professional CS2, the best-rated players in the world average around 0.80 to 0.85 kills per round across a full season, corresponding roughly to a 1.15 to 1.20 HLTV rating. dako's single-map pace was more than double that.
He played CT side first. In the opening 12 rounds on Mirage, he posted 23 kills and just 6 deaths while the score ended 6-6 at halftime. Nearly two kills per round on defense is not a number that appears in normal CS2 scorecards at any level. On the T-side he added 17 more regulation kills to reach 40. His full map scoreline including overtime was 42-17, with an ADR of 128.8, a KAST of 93.1%, and an HLTV 3.0 rating of 2.43 for the map. Pro average HLTV rating is 1.00. Elite performances at tier-one events rarely touch 2.00. 2.43 on any map is in a separate category.
The opponent context is worth naming directly. Total Domination is a regional Kazakhstani team competing at a $6,000 LAN. This is not an S-tier opponent. That context explains how 40 kills became possible, but it does not change the execution required to post them. The previous LAN record, donk's 38, was also set against opponents below the top tier. The record category is regulation kills, not quality-adjusted kills, and the number is what it is.
Why Game Point left without a medal
Here is the part that tells you something real about CS2. Game Point, with a player running at 1.67 kills per round, could not close Mirage in regulation. The score reached 12-12 and went to overtime. They lost in overtime, then lost the decider map.
Counter-Strike does not reward kills. It rewards rounds won. If dako killed two opponents in a round that Game Point still lost because the other three players failed to hold the site or convert the plant, those two kills show up in the scoreboard and nowhere else. The round goes to Total Domination regardless. Multiply that pattern across 24 rounds and you see how a 40-kill performance produces a 12-12 regulation tie: a meaningful share of those kills occurred in rounds whose outcomes were already decided before dako got his second or third frag.
This is not a flaw in how the game is structured. It is what makes CS2 a five-player game instead of a one-player game with a supporting cast. One player going historically nuclear does not override what the other four are doing. Total Domination, as a unit, won enough rounds against a player posting an all-time record on the other side. That is the game working as intended.
The gap between dako's stat line and his team's result is also visible if you think about kill distribution across won and lost rounds. In rounds Game Point won, dako's kills likely came early, created map control, or closed out the round. In rounds they lost, many of his kills came after the round's economic or positional outcome was already set, or in clutch attempts that did not convert. The scorecard does not separate those categories. His 2.43 HLTV map rating does not either.
What this means for how you play Premier
The same logic applies to your own CS2 Premier games, and more sharply, because at non-professional levels the gap between the best and worst players on the same team is often larger than anything seen in tier-one.
Valve's Premier rating system weighs round wins far more heavily than individual kill count. If you top-frag in a loss, your rating moves very little. The CS2 rating reset tool at nohax.club breaks down how Valve recalculates your seasonal baseline, and the pattern holds: wins drive the number, kills supplement it. Killing two opponents in rounds your team loses is statistical noise.
The practical shift is positional. Playing for round wins instead of individual frags means making callouts, trading properly, supporting entries, and staying alive when the duel is unfavorable. These habits move ratings. A 40-kill map that loses is a clean illustration of the ceiling on the alternative approach.
dako's record in Almaty on September 2 is real and unlikely to fall quickly. The conditions that produce it, a peak-form player against a regional opponent in a must-win match, are uncommon. What is more portable from that match is not the kill count. It is the structural reminder that CS2 counts rounds, not rifles. The history books now say 40. The scoreboard said Game Point lost.