Counter-Strike 2 Killed Overpass and Brought Cache Back From Seven Years Away
Cache returns to CS2's Active Duty pool on July 6 after seven years away, replacing Overpass and reshuffling every team's veto math overnight.
After seven years on the outside, de_cache is back. Valve confirmed on June 23 that Cache will replace Overpass in the Active Duty pool when Premier Season 4 closes on July 6, delivering one of the most requested comebacks in Counter-Strike history while simultaneously blowing up the veto math for every team competing in the second half of 2026.
The first tier-one event to run the new pool is BLAST Bounty on July 21. That gives the pro scene exactly fifteen days to build out Cache strategies from scratch after the season flips.
A Seven-Year Absence, Finally Over
Cache had a five-year run in the Active Duty pool from 2014 through March 2019 — a fan favorite built around fast mid-control plays, clean Forklift angles, and T-sided A executes that rewarded aggression over patience. When Valve pulled it for a full rework in 2019 and replaced it with Vertigo, the community spent the next six years rotating between frustration and nostalgia.
The rebuild dragged. Valve purchased the map rights from creator FMPONE (Salvatore Garozzo) in May 2025 and rebuilt it from the ground up for Source 2 rather than porting the CS:GO version. The reworked de_cache landed in Casual, Competitive, Deathmatch, and Retakes matchmaking on April 29, 2026. Two months of pressure later, it's in the pro pool.
The result feels familiar. Updated lighting, reworked textures, Source 2 physics — but the bones are unmistakable. Layout changes are intentionally light: a revised E-box on A-site, adjusted Checkers entrance geometry, reworked sandbag and pipe cover, and broader clipping polish. The map plays like muscle memory. That's the point.

Counter-Strike 2 Killed Overpass and Brought Cache Back From - Cache's reworked Source 2 version confirmed for CS
DMarket covered Cache's official CS2 debut — the rework goes live in the pro pool July 6 when Premier Season 5 begins.
The New Pool and the Cut Nobody Fully Agrees With
The new seven-map Active Duty lineup: **Dust2, Mirage, Inferno, Nuke, Ancient, Anubis, Cache.**
Overpass is gone after barely twelve months in rotation. It debuted in July 2025, appeared 13 times at IEM Cologne Major 2026 — tied for fourth overall with Nuke — and now it's done. The community's reaction to Overpass being the one removed has been sharp. Inferno and Mirage have been in the pool since CS:GO and have accumulated more fatigue than any map outside Dust2. Why does de_overpass go first?
Valve hasn't explained the decision. What the data does suggest is that Overpass was consistently one of the least-played maps in Premier queues and pro scrims, meaning teams were avoiding it rather than mastering it. Whether that's a reason to cut a map or a symptom of it being strong enough to permaban every single event is the exact argument Counter-Strike's community has been having since June 23.
Winners
**Team Falcons** come out ahead more than anyone. They spent the entire Cologne Major consistently permabanning Overpass, which meant the map was taking up a slot they never touched. With Cache replacing it, karrigan's roster has a genuine seven-map arsenal for the first time — and NiKo's history on Cache from his FaZe years is extensive. If there's a team that was pre-grinding this map during the April matchmaking rollout, the smart money says it's Falcons.
**Team Spirit** should be quietly relieved. Spirit posted around a 20% win rate on Overpass in recent competitive play — one of the weakest map records among tier-one sides. They were burning a permaban on it regardless; now that slot reopens and they get a map the team can actually develop.
**NAVI** gain meaningful veto flexibility. Aleksib built his system around a tight Overpass permaban; losing the map forces an update, but one that opens more options than it closes.
Losers
**G2 Esports** is the clearest casualty in the room. Heading into the second half of 2026, G2 was posting an 81.8% win rate on Overpass over their last three months — by a significant margin their most consistent map. That map is gone. To make it worse, they've simultaneously restructured the AWP role: SunPayus was benched on June 25, replaced by r1nkle from NIP. The community reaction to that swap has been skeptical at best, with r1nkle averaging a 1.02 rating against top-50 opposition since January. G2 lost their best map and their most established opener in the same week.

Counter-Strike 2 Killed Overpass and Brought Cache Back From - Cache A-site in the CS2 Source 2 rework
DMarket's Cache breakdown shows the reworked A-site — the forklift peek and main-to-A timing that defined the map's original era are still intact.
**Team Vitality** face a different kind of pain. Overpass was their most frequent first pick in 2026, and the apEX-led system on that map was one of their most legible strengths heading into veto. The team now enters the new pool without a natural opening pick that carries the same conviction.
**FURIA** are in trouble, too. Overpass was a joint-best map for them at a 71.4% win rate, and FalleN's competitive track record on Cache doesn't stack up as favorably against rivals like karrigan or apEX who played the map extensively during its original Active Duty run. FURIA's already-complicated post-Cologne position just got harder to solve.
What Comes Next
Teams have until July 6 when Season 5 opens, then until July 21 when BLAST Bounty kicks off as the first tier-one event on the new map pool. In practice, the XSE Pro League starting July 1 in Shanghai is already running Cache, which means the competitive debut comes even sooner for the teams invited.
Three weeks to build a map from near-zero. Seven years away is a long time. The question isn't whether Cache belongs in the pool — the reception to that has been overwhelmingly positive. The question is which teams' analysts were paying attention back in April when the map first hit matchmaking, and which ones are starting from scratch right now.