Counter-Strike 2's BLAST Bounty Season 2 Starts July 21, and the World's No. 2 Team Isn't in It
BLAST Bounty Season 2 opens July 21 — CS2's first tier-one test of the Season 5 map pool, with 32 teams, NaVi absent, and Cache unvetoed at the top level.

Counter-Strike 2's BLAST Bounty Season 2 Starts July 21, and - BLAST Bounty Season 2 2026 official tournament ban
Official event banner from blast.tv.
BLAST Bounty Season 2 opens on July 21 with 32 teams, a $1,150,000 prize pool, and a competitive landscape that looks nothing like the one those teams practiced for the last six months. It's the first tier-one CS2 event since Season 5 dropped on July 9 — which means it's also the first time professionals have to veto a map pool that includes Cache and no longer includes Overpass.
That alone would make it one of the more interesting events on the calendar. Then you notice that Natus Vincere, ranked second in the world, aren't in it.
The Format: Hunters and Hunted
The Bounty format remains one of the most structurally unusual in tier-one CS2. Seeds 17 through 32 — the lower half of the bracket — don't wait to be assigned opponents. They pick them. From the top 16.
That creates an immediate strategic layer before a single bullet is fired: weaker teams can target whoever they think is beatable at that moment, whether that's a roster with travel fatigue, a lineup that notoriously struggles on a specific map, or simply whoever they have the best preparation against. BLAST has also confirmed two Season 2 rule changes that sharpen this dynamic further — seeding is now locked from the tournament's start rather than updated between rounds, and wagered prize money flows directly into a team's bank rather than only into their bounty value. The combination gives underdogs more predictability and more upside when they pull the upset.
The online stage runs July 21–26, with the top eight teams advancing to BLAST Arena Studios in Attard, Malta, for single-elimination BO3 quarterfinals from July 30 through August 2.
Cache Enters the Pro Veto for the First Time
Every veto strategy the field built for IEM Cologne — every pre-ban, every preferred map, every matchup read — was constructed around a pool that included Overpass. That pool is gone.
The seven maps heading into BLAST Bounty are Cache, Dust2, Mirage, Inferno, Nuke, Ancient, and Anubis. Cache has been absent from professional play for years and returns to CS2 with updated geometry, revised sightlines, and utility positions that don't map directly onto the CS:GO version. Teams that leaned on Overpass as a comfort pick or a reliable ban target now have to rebuild their veto logic from scratch, and they're doing it under tournament conditions.
The implications fall differently depending on the team. Squads with strong mechanical aim profiles — lineups that thrive in open duels and pug-style engagements — should adapt to Cache's three-lane structure faster than teams whose identity is built on utility-heavy Overpass rotations. Younger rosters who never spent years building Overpass playbooks may carry a structural veto edge simply because they have nothing to unlearn. BLAST Bounty is where that theory gets tested with real stakes on the line, and the professional veto data coming out of this event will shape preparation for the rest of the year.
NaVi at No. 2 in the World and Not Here

Counter-Strike 2's BLAST Bounty Season 2 Starts July 21, and - BLAST Bounty Season 2 2026 invited teams graphic
Teams graphic via Hotspawn.
The most notable name missing from the 32-team field is Natus Vincere. NaVi currently sit second in the Valve Regional Standings — ahead of FURIA, MOUZ, and GamerLegion, all of whom have spots in the bracket — and were absent from the invite list entirely. The organization posted a brief roster update on X in early July without a detailed breakdown, and the competitive schedule gap suggests something is actively in motion. Whether that means a player change, a coaching restructure, or a scheduling conflict hasn't been confirmed.
They're not the only conspicuous absence. Legacy (#6 in regional standings), BetBoom (#14), and B8 (#16) also didn't make the cut. On top of that, 9z withdrew from their original invitation and were replaced by Nemiga — another data point in the ongoing rostermania fallout from Cologne that's still working its way through the competitive ecosystem. The BLAST Bounty invite list isn't just a tournament field; it's a snapshot of which organizations have stable rosters and which are still sorting out the pieces.
100 Thieves and the Wildcard Tier
Four teams received wildcard invites from BLAST: Liquid, 100 Thieves, EYEBALLERS, and OG. Of those, 100 Thieves is the most significant new face — this is their first appearance at a tier-one CS2 event. The organization has been building toward this level and the Bounty format, where lower seeds choose their own matchups, gives a newcomer the clearest possible structure for a competitive education under real pressure. The question of who a debut-level roster targets in Round 1 of that bracket will say something about where they think they stand.
$1.15M on the Table
The total prize pool splits $500,000 in competitive money alongside $650,000 in guaranteed participation fees distributed across all 32 teams. That structure matters for smaller organizations making their first appearance at this tier — guaranteed money means a first-round online exit doesn't put a team in the red on travel and operational costs, which changes which rosters can realistically commit to showing up.
With Falcons defending Cologne gold, Cache entering its first professional veto on July 21, and NaVi nowhere in the bracket, BLAST Bounty Season 2 is where CS2's post-Season 5 reset finds out what it actually looks like at the top level. The first upset pick comes eight days from now.